This is the complete list of members for graphics_engine, including all inherited members.
begin(MODE mode)=0 | graphics_engine | pure virtual |
clear()=0 | graphics_engine | pure virtual |
color3(double r, double g, double b) | graphics_engine | inline |
color3v(const T *v) | graphics_engine | inline |
color4(double r, double g, double b, double a) | graphics_engine | inline |
color4v(const double *v)=0 | graphics_engine | pure virtual |
color4v(const float *v) | graphics_engine | inline |
draw_string(const double *v, std::string str, unsigned size=0)=0 | graphics_engine | pure virtual |
end()=0 | graphics_engine | pure virtual |
FEATURE enum name | graphics_engine | |
get_background_color(double color[3]) const =0 | graphics_engine | pure virtual |
get_foreground_color(double color[3]) const =0 | graphics_engine | pure virtual |
get_graphics_engine_name() const =0 | graphics_engine | pure virtual |
get_supported(FEATURE feature) const =0 | graphics_engine | pure virtual |
get_viewport(unsigned &x, unsigned &y, unsigned &width, unsigned &height) const =0 | graphics_engine | pure virtual |
line_width(double width)=0 | graphics_engine | pure virtual |
look_at(const double target[3], const double position[3], const double up[3], double fov, double near, double far)=0 | graphics_engine | pure virtual |
MODE enum name | graphics_engine | |
point_size(double size)=0 | graphics_engine | pure virtual |
set_2D_coordinate(double left, double right, double bottom, double top)=0 | graphics_engine | pure virtual |
set_viewport(unsigned x, unsigned y, unsigned width, unsigned height)=0 | graphics_engine | pure virtual |
setup_graphics(std::map< std::string, const void * > params=std::map< std::string, const void * >())=0 | graphics_engine | pure virtual |
vertex2(double x, double y) | graphics_engine | inline |
vertex2v(const T *v) | graphics_engine | inline |
vertex3(double x, double y, double z) | graphics_engine | inline |
vertex3v(const double *v)=0 | graphics_engine | pure virtual |
vertex3v(const float *v) | graphics_engine | inline |
~graphics_engine()=default | graphics_engine | virtual |